﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TimeLineObj : MonoBehaviour {

    public float totalTime = 10;

    [ButtonCallFunc()]
    public bool Go;
    public void GoMethod()
    {

    }


    public List<StoryChannel> channels
    {
        get
        {
            var chs = GetComponentsInChildren<StoryChannel>();
            return new List<StoryChannel>(chs);
        }
    } 
}
